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Titanium

Titanium The primary resource used to construct most buildings. Each team starts with 1000 titanium. Titanium is harvested from titanium ore deposits and delivered to the core via conveyors.

Axionite

Axionite comes in two forms:

Raw axionite

Raw axioniteMined from axionite ore deposits. When fed to a turret or core, it decays into titanium. Must be refined first for advanced uses.

Refined axionite

Refined axioniteProduced by axionite foundries from raw axionite + titanium. Used for powerful units and advanced infrastructure.
Whenever “axionite” is mentioned in the spec without qualification, it refers to refined axionite.

Resource distribution

Resources are stored and moved in stacks of 10. At the end of each round, buildings that output resources send them to adjacent buildings that accept them.
Resources can be outputted to buildings belonging to the opposing team.
See conveyors, harvester & foundry, and turrets for details on input/output directions.

Cost scaling

Every building and unit you construct increases the cost of future builds. The cost of every building and unit is: cost=scale×base cost\text{cost} = \lfloor \text{scale} \times \text{base cost} \rfloor Where scale starts at 1.0 and increases with each entity built. You can query the current scale with c.get_scale_percent() which returns it as a percentage (100.0 at base). When an entity is destroyed, its scaling contribution is removed — costs go back down.
Every entity you build makes the next one more expensive. Be efficient with what you build!