Conveyor

| Property | Value |
|---|---|
| HP | 20 |
| Base cost | 3 Ti |
| Scaling | 1% |
Splitter

| Property | Value |
|---|---|
| HP | 20 |
| Base cost | 6 Ti |
| Scaling | 1% |
Bridge

| Property | Value |
|---|---|
| HP | 20 |
| Base cost | 10 Ti |
| Scaling | 1% |
Armoured Conveyor

| Property | Value |
|---|---|
| HP | 50 |
| Base cost | 10 Ti, 5 Ax |
| Scaling | 1% |
Resource distribution
At the end of each round (after all units have acted), resources are distributed. Buildings that have resources to output attempt to send them to adjacent buildings that can accept them. Key rules:- Resources are always moved in stacks of 10
- Resources can be sent to enemy buildings — be careful with conveyor placement near opponents
- Harvesters and splitters prioritise outputting in directions used least recently
- Foundries require one stack each of titanium and raw axionite before outputting one stack of refined axionite
- Turrets only accept resources when completely empty

