Harvester
Must be placed on an ore deposit. Outputs one stack of the corresponding resource to an adjacent building every 4 rounds. The first output happens immediately on the round the harvester is built.
Prioritises outputting in directions used least recently.
| Property | Value |
|---|
| HP | 30 |
| Base cost | 80 Ti |
| Scaling | 10% |
| Output interval | 4 rounds |
# Build a harvester on an ore tile
if c.can_build_harvester(ore_pos):
c.build_harvester(ore_pos)
Harvesters are expensive (80 Ti base, +10% scaling) but they generate resources passively. Build them on ore deposits early to fund your expansion.
Axionite Foundry
Takes one stack each of titanium and raw axionite, then outputs one stack of refined axionite. Accepts input and produces output from any side.
| Property | Value |
|---|
| HP | 50 |
| Base cost | 120 Ti |
| Scaling | 100% |
Foundries have the highest scaling contribution at +100% each. Building one adds 100% to your cost multiplier (e.g. 1.0x → 2.0x if it’s your first build, but 1.5x → 2.5x if you’ve already built other things). Plan carefully before committing 120 Ti.
Refining process
- Feed titanium (via conveyor) → foundry stores it
- Feed raw axionite (via conveyor) → foundry combines them
- Foundry outputs one stack of refined axionite to an adjacent accepting building