Harvester
Must be placed on an ore deposit. Outputs one stack of the corresponding resource to an adjacent building every 4 rounds. The first output happens immediately on the round the harvester is built.
Prioritises outputting in directions used least recently.
| Property | Value |
|---|
| HP | 30 |
| Base cost | 20 Ti |
| Scaling | 5% |
| Output interval | 4 rounds |
# Build a harvester on an ore tile
if c.can_build_harvester(ore_pos):
c.build_harvester(ore_pos)
Harvesters are now cheap enough to get online early. A base harvester costs
only 20 Ti and adds just +5% scaling.
Axionite Foundry
Takes one stack each of titanium and raw axionite, then outputs one stack of refined axionite. Accepts input and produces output from any side.
| Property | Value |
|---|
| HP | 50 |
| Base cost | 40 Ti |
| Scaling | 50% |
Foundries have the highest scaling contribution at +50% each. Building one
adds 50% to your cost multiplier (e.g. 1.0x -> 1.5x if it’s your first
build, but 1.5x -> 2.0x if you’ve already built other things). Plan
carefully before committing 40 Ti.
Refining process
- Feed titanium (via conveyor) → foundry stores it
- Feed raw axionite (via conveyor) → foundry combines them
- Foundry outputs one stack of refined axionite to an adjacent accepting building