Documentation Index
Fetch the complete documentation index at: https://docs.battlecode.cam/llms.txt
Use this file to discover all available pages before exploring further.

Properties
| Property | Value |
|---|---|
| HP | 40 |
| Base cost | 30 Ti |
| Scaling contribution | 20% |
| Vision radius² | 20 |
| Action radius² | 2 |

Movement
Builder bots can move to an adjacent tile (including diagonals) if their move cooldown is 0. Moving increases the cooldown by 1.Actions
When action cooldown is 0, a builder bot can perform one of:Build
Build any building or turret on a tile within action radius that doesn’t already have a building.If a tile already contains a builder bot, only walkable buildings
(conveyors and roads) can be built on that tile.
Heal
Spend 1 Ti to heal 4 HP to all friendly entities on a tile within action radius. If a friendly builder bot and a friendly building share the chosen tile, both are healed. The action fails if nothing on that tile would gain HP.Attack
Spend 2 Ti to deal 2 damage to the building on the tile the builder bot is standing on. This reuses the standardcan_fire() / fire() combat API. Armoured conveyors are immune to builder bot attacks.

