Documentation Index
Fetch the complete documentation index at: https://docs.battlecode.cam/llms.txt
Use this file to discover all available pages before exploring further.

Properties
| Property | Value |
|---|---|
| HP | 500 |
| Footprint | 3×3 |
| Vision radius² | 36 |
| Action radius² | 8 (from centre) |
Spawning
The core can spawn one builder bot per round on any of the 9 tiles it occupies. Spawning costs one action cooldown.Each team can have at most 50 living units total, including the core. That means you can have at most 49 additional living units. Use
c.get_unit_count() together with GameConstants.MAX_TEAM_UNITS if you want the exact numbers. c.can_spawn() and any unit-producing c.can_build_*() method already account for the cap.
Resource delivery
Resources must be transferred to the core via conveyors to be added to your team’s global resource pool, which is used for building. Raw axionite delivered to the core is destroyed, so refine it first if you want to keep it.Conversion
The core can convert refined axionite from the global resource pool into titanium withc.convert(amount).
Converted axionite is removed from the Ax collected stat and added to the Ti
collected stat.
