Documentation Index
Fetch the complete documentation index at: https://docs.battlecode.cam/llms.txt
Use this file to discover all available pages before exploring further.
Access constants via GameConstants:
from cambc import GameConstants
max_turns = GameConstants.MAX_TURNS # 2000
General
| Constant | Value | Description |
|---|
MAX_TURNS | 2000 | Maximum number of turns per game |
MAX_TEAM_UNITS | 50 | Maximum living units per team, including the core |
STACK_SIZE | 10 | Resources are moved in stacks of 10 |
STARTING_TITANIUM | 500 | Each team’s initial titanium |
STARTING_AXIONITE | 0 | Each team’s initial axionite |
PASSIVE_TITANIUM_AMOUNT | 10 | Titanium granted passively each interval |
PASSIVE_TITANIUM_INTERVAL | 4 | Rounds between passive titanium grants |
AXIONITE_CONVERSION_TITANIUM_RATE | 4 | Titanium gained per refined axionite converted |
Radii (squared)
| Constant | Value | Description |
|---|
ACTION_RADIUS_SQ | 2 | Default action radius for units |
CORE_ACTION_RADIUS_SQ | 8 | Core action radius (from centre) |
CORE_SPAWNING_RADIUS_SQ | 2 | Core spawning radius |
CORE_VISION_RADIUS_SQ | 36 | Core vision |
BUILDER_BOT_VISION_RADIUS_SQ | 20 | Builder bot vision |
GUNNER_VISION_RADIUS_SQ | 13 | Gunner vision |
SENTINEL_VISION_RADIUS_SQ | 32 | Sentinel vision |
BREACH_VISION_RADIUS_SQ | 2 | Breach vision |
BREACH_ATTACK_RADIUS_SQ | 24 | Breach attack cone |
LAUNCHER_VISION_RADIUS_SQ | 26 | Launcher vision + throw range |
BRIDGE_TARGET_RADIUS_SQ | 9 | Max bridge output distance² |
Base costs (titanium, axionite)
| Constant | Value |
|---|
BUILDER_BOT_BASE_COST | (30, 0) |
CONVEYOR_BASE_COST | (3, 0) |
SPLITTER_BASE_COST | (6, 0) |
BRIDGE_BASE_COST | (20, 0) |
ARMOURED_CONVEYOR_BASE_COST | (5, 5) |
HARVESTER_BASE_COST | (20, 0) |
ROAD_BASE_COST | (1, 0) |
BARRIER_BASE_COST | (3, 0) |
FOUNDRY_BASE_COST | (40, 0) |
GUNNER_BASE_COST | (10, 0) |
SENTINEL_BASE_COST | (30, 0) |
BREACH_BASE_COST | (15, 10) |
LAUNCHER_BASE_COST | (20, 0) |
Max HP
| Constant | Value |
|---|
CORE_MAX_HP | 500 |
BUILDER_BOT_MAX_HP | 40 |
CONVEYOR_MAX_HP | 20 |
SPLITTER_MAX_HP | 20 |
BRIDGE_MAX_HP | 20 |
ARMOURED_CONVEYOR_MAX_HP | 50 |
HARVESTER_MAX_HP | 30 |
ROAD_MAX_HP | 4 |
BARRIER_MAX_HP | 30 |
FOUNDRY_MAX_HP | 50 |
MARKER_MAX_HP | 1 |
GUNNER_MAX_HP | 40 |
SENTINEL_MAX_HP | 30 |
BREACH_MAX_HP | 60 |
LAUNCHER_MAX_HP | 30 |
Combat
| Constant | Value | Description |
|---|
BUILDER_BOT_ATTACK_DAMAGE | 2 | Builder bot own-tile attack damage |
BUILDER_BOT_ATTACK_COST | (2, 0) | Cost per builder bot attack |
BUILDER_BOT_HEAL_COST | (1, 0) | Cost per builder bot heal |
BUILDER_BOT_SELF_DESTRUCT_DAMAGE | 0 | Damage on self-destruct |
HEAL_AMOUNT | 4 | HP restored per heal action |
GUNNER_DAMAGE | 10 | Gunner base damage per shot |
GUNNER_AXIONITE_DAMAGE | 25 | Gunner damage when loaded with refined axionite |
GUNNER_FIRE_COOLDOWN | 1 | Turns between gunner shots |
GUNNER_AMMO_COST | 2 | Resources consumed per shot |
GUNNER_ROTATE_COST | (10, 0) | Cost to rotate a gunner |
GUNNER_ROTATE_COOLDOWN | 1 | Action cooldown applied after rotating |
SENTINEL_DAMAGE | 18 | Sentinel damage per shot |
SENTINEL_FIRE_COOLDOWN | 3 | Turns between sentinel shots |
SENTINEL_AMMO_COST | 10 | Resources consumed per shot |
SENTINEL_STUN_DURATION | 5 | Cooldown added by refined axionite stun |
BREACH_DAMAGE | 40 | Breach direct hit damage |
BREACH_SPLASH_DAMAGE | 20 | Breach splash damage |
BREACH_FIRE_COOLDOWN | 1 | Turns between breach shots |
BREACH_AMMO_COST | 5 | Refined axionite per shot |
LAUNCHER_FIRE_COOLDOWN | 1 | Turns between launcher throws |